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Old Feb 16, 2006, 02:44 PM // 14:44   #1
Pre-Searing Cadet
 
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"For 8-18 seconds you gain +20 armor and cannot be the target of spells, but move 50% slower."

Questions:

Is this any kind of spell? Hexes and all?

Since you move 50% slower, can you use something like "Dodge" or "Charge" to negate this effect?


Thanks, your help is appreciated.
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Old Feb 16, 2006, 02:53 PM // 14:53   #2
Ascalonian Squire
 
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it is an enchatment. you cant remove it from the target using normal enchant removals. the only thing that can remove it is chillblains (or NR 6 month ago).
since each add is calculated separetly yes u will gain a boost of -33% (-50% then you gain 33% of 50%)

Last edited by Qealoth; Feb 16, 2006 at 02:56 PM // 14:56..
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Old Feb 16, 2006, 02:55 PM // 14:55   #3
Krytan Explorer
 
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just use muddy terrain, much easier
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Old Feb 16, 2006, 03:11 PM // 15:11   #4
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Well of the Profane also would remove OF.
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Old Feb 16, 2006, 03:41 PM // 15:41   #5
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Its very much like Spellbreaker, isnt it?
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Old Feb 16, 2006, 04:14 PM // 16:14   #6
Pre-Searing Cadet
 
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I'm sorry I should've clarified.

I'm a R/E and I'm working on my running build. I was thinking of adding OF to my build because it would save me from all those ice spikes and deep freezes. My only weakness is when I get crippled. Once I am slowed I get into trouble. I have no problem with spells and hexes, just cripples.

Any suggestions?
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Old Feb 16, 2006, 04:39 PM // 16:39   #7
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Forget it - even using Windborne Speed and Dodge together wont quite get you back to walking speed (0.5*1.33*1.33 = 0.89 approx)
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Old Feb 16, 2006, 05:38 PM // 17:38   #8
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With OF on, I'm not looking to run fast...just run faster than my enemies. Since they are moving 50% slower, I figured Dodge will give me a little extra juice to get past them. Does this make sense?
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